Friday 5 March 2010

Mudbox

At this stage in the project i started work on the island for this i decided to use Mudbox as i had recently purchased it in a software package and wanted to experiment with it. Admittedly towards the end this wasnt practical as it made the scenes take longer to render, Although this wouldn't have been a problem had the majority of my group turned up or done the work by when we planned to.
As for using Mudbox it was great fun its extremely flexible as the level of detail is unbelievable, although this can also create problems as it can get very hard to limit yourself at a sensible level of detail. Once i had made my island at a sensible level of detail I exported it too a .ma file then imported it into Maya along with its texture. Once in Maya all the polygons edges had sharpened and I didn't have a clue how to fix it. When it came to fixing this issue i struggled to find a solution on the internet but it happened that one of my class mates had the same issue and it ended up being something as simple as softening the edges.

Below you can see some screen shots of the model in Mudbox as well as the import version into maya with the hard edges






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